The community gave this build a rating, making it second-tier: Good
Focused on: Crowdcontrol,Boonremoval and Utility
Designed for: WvW Zerg
Expansions required:
Difficulty:
Easy
This build was last updated on June 01, 2024 and is up to date for the May 21, 2024 patch.
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Variants
- 3 Template Code
- 4 Specializations
- 4.1 Variants
- 5 Equipment
- 5.1 Equipment Variants
- 5.2 Consumables
- 6 Usage
- 6.1 General
- 6.2 Priorities
- 6.2.1 Surviving
- 6.3 Detailed Explanations
- 6.3.1 Illusion of Life
- 6.3.2 Veil
- 6.3.3 CC
- 6.3.4 Boon rip
- 6.3.5 Supporting allies
- 6.4 Settings
- 6.5.1 Wall Pulling
- 6.5.2 Portal Bombing
Overview
Support Chronomancer WvW build focusing on revival, utility and crowd control.
Skill Bar
Sword/Focus
X/Shield
Utility
Variants
- Weapon
- Sword/Shield ⇒ Staff more
Chaos Aura
- Sword/Shield ⇒ Greatsword more phantasms for
Quickness or
Alacrity
- Heal
Well of Eternity
Mantra of Recovery efficient for proccing "on heal" effects
- Utility
Mantra of Concentration if veil isn't needed or you have a party without a guardian
Template Code
[&DQcKFy06KC0jDwAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
Copy Template Code
Specializations
Variants
Bountiful Blades with Greatsword
Variants
Variants
Equipment
Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Equipment Variants
- Stats
- Relic
Relic of Cerus - for extra boon removal
- Sigils
Sigil of Superior Sigil of Energy ⇒
Sigil of Superior Sigil of Concentration
- Swapping the energy sigil on Sword/Shield out lets you keep 100% duration on both sets
Consumables
- Any 100 concentration personal food is viable, since most commanders won't drop this feast
Usage
General
- If using
Mantra of Concentration make sure to recharge as often as possible since the skill recharge is much lower than the count recharge
Priorities
- High
Illusion of Life
Veil
- Moderate
- CC
- Boon rip
- Low
- Supporting allies
Surviving
- This build has high passive defense
- This build has low mobility skill access, staying very close to your tag and group is critical
- Target isolated players to reposition with
Illusionary Leap/
Swap, the clone will die before
Swap can be used if it is summoned into damage
- Be ready to Dodge as soon as you press
Swap
- Be ready to Dodge as soon as you press
- Target isolated players to reposition with
- This build has moderate active defenses
Deja Vu will not activate if you are not hit during the cast time of
Echo of Memory
Signet of the Ether will reset the cooldown of
Echo of Memory but not if
Deja Vu is active
Active defense priority
- Dodge
Echo of Memory
Deja Vu
Distortion
Detailed Explanations
Illusion of Life
- Focus on reviving allies who are far away with
Illusion of Life, don't waste the skill on players that can be hand rezzed.
- Normally
Continuum Split should be saved for
Gravity Well, but resetting
Illusion of Life is also an acceptable use
Veil
- Save your
Veil for the commanders call
- If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
- Place your
Veil as close to the front of your group as possible without letting the line spawn on top of any allies
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
Winds of Disenchantment
- Wells -
Well of Corruption+
Well of Suffering
- Shades -
Desert Shroud
- Traps -
Procession of Blades+
Test of Faith
- Winds -
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Your CC skills also remove boons with
Vicious Expression
- Use
Continuum Split when casting
Gravity Well to reset the cooldown
- Use
Continuum Split while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
- While inside the split, use as many skills as possible such as
Null Field and Shatter skills as the cooldowns reset
- You can cast
Continuum Split as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
- Use
- Use
Temporal Curtain to pull targets into other CC and spikes, including your own
Gravity Well
Temporal Curtain is particularly important when revenants range spike with
Phase Smash
- Use
Illusionary Leap as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
- Do not put yourself out of position trying to use it
CC skill priority
Temporal Curtain - on range spikes
Tides of Time - in melee
Gravity Well
Temporal Curtain - general usage
Illusionary Leap
Boon rip
- Your shatters (
Split Second,
Rewinder and
Time Sink) proc
Shattered Concentration
- Since your shatters are melee range, use them when crossing through enemies
- Don't go out of your way to hit enemies with shatters if it would put you out of position
- Since your shatters are melee range, use them when crossing through enemies
- Land
Null Field just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
Boon rip skill priority
Time Sink - when in range and targets lack
Stability, to proc
Vicious Expression
Split Second/
Rewinder - when in range
Null Field
Supporting allies
- Make sure to cast your Phantasms as often as possible to proc
Stretched Time
- Be careful using
Echo of Memory since it is valuable defensively
- Use
Signet of the Ether to reset your Phantasms cooldowns for more application
- Be careful using
- If possible, hit allies as well as enemies with
Null Field, but prioritize enemies
Settings
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make
Illusion of Life cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
- Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
Tips & Tricks
Wall Pulling
- Place
Temporal Curtain at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
- Since
Into the Void activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
- Since
- Use
Illusionary Leap ⇒
Swap to give
Immobilize to pulled targets
- It is easier if you pre target enemies likely to get pulled before casting
Into the Void
- It is easier if you pre target enemies likely to get pulled before casting
Portal Bombing
- Portal bombing is a very high risk strategy and is never recommended
- Try to open
Portal Exeunt behind terrain with respect to the enemy group if possible
- Swap your skills to
Blink
Portal Entre and
Veil and
Mass Invisibility
- Equip a torch for
The Prestige
- Optionally equip the Chaos traitline for
Prismatic Understanding
- Optionally equip the Chaos traitline for
- Cast
Portal Entre at your groups feet
- Start running towards the location you want to open the portal
- Use
The Prestige while casting
Mass Invisibility
- Cast
Blink at any time to get closer
- Once in position open
Portal Exeunt
- Cast
Veil directly on the center of the portal